The Pyro can take advantage of the knockback effect of reflected projectiles. By aiming the compression blast at his feet, the Pyro can redirect the Soldiers or Sentry Guns rocket into a powerful rocket jump. Because the Pyro has no self damage resistance, this jump generally sends the Pyro farther and higher than a Soldier could manage, however this also means that the Pyro will take considerably more damage than a Soldier would in the same situation. Pyros can also jump with reflected grenades, though the reflecting force exerted by the compression blast in conjunction with the smaller window of time before the detonation make it very tricky to use properly. Sentry Gun rockets can also be used to jump; Sentry rockets will launch the Pyro higher into the air than the Soldiers rockets, but also inflict more damage.