Rules to play Caber Toss
One judge stands behind the thrower and one to the side. The back judge follows the thrower and reads the toss as it relates to an imaginary clock face on the ground. The thrower starts off at the imaginary 6 oclock position. The judge checks the direction of the run and then where the caber lands in the clock. The side judge determines if the caber turns correctly. He also judges the degrees of the angle the caber makes with the ground in relation to a 90-degree vertical position.